KAMILLERIART.COM
  • Home
  • Portfolio
    • VFX Work
    • Photography
  • Academic Work
    • ADAD LVL4 >
      • Visual Communication >
        • Task 1 Journal
        • Task 2 Journal
        • Task 3 Journal
        • Task 4 Journal
        • Research On Graffiti >
          • History Of Graffiti
          • Uses Of Graffiti
          • Discussing Graffiti Examples
      • Game Environment Technical Journal >
        • Preliminary Work
        • Using 3D Software
        • The Game Engine
        • Evaluation
      • Contextual Studies >
        • ART
        • DESIGN
        • Essay
        • Presentation
    • Degree >
      • Game Art LVL6 Yr1 >
        • Digital Media >
          • Photoshop (Raster) >
            • PS Class Work
            • PS Homework
          • Illustrator (Vector) >
            • Illustrator Class Work
            • Illustrator Homework
          • Surrounded >
            • Ideas and Experimentation >
              • Game Art Open Project >
                • Research
                • Blog
            • Final Project
      • Game Art LVL6 Yr2 >
        • Game Design
        • Psychology of Play
      • GAME ART LVL6 YR3 >
        • Creature Gallery
        • Creating the Bovatherium
        • Merch
        • Animation
  • Contact Me

GAME DESIGN WEEKLY

Week 3 - Narrative Through Gameplay - Arch-Avian

10/24/2018

0 Comments

 
Picture

Introduction

Back in the day games when games had no cutscenes to help drive the narrative of the game forward. For the most part this relied on a booklet or the gameplay of the game. This week we had to take inspiration from a one screen game (like Donkey Kong or Bomberman) to create a gameplay-based narrative.
I decided to base my game on Joust.
Picture

​Story and Gameplay

Dracula’s minions have invaded a heaven and stolen the souls of innocent people. It is up to the Arch-Avian to kill the minions and take back the poor souls.
​
The gameplay goes like this: you must navigate through the map by pressing space to float up and press the left and right keys to move. If you hit the minions from the top, they disappear and drop a soul which you must collect. If they hit, you from the top you lose your health.
Picture
Picture
Arch-Avian
Dracula's Minions
Picture
Soul Wisp
Picture
Background
Picture
Game Concept
0 Comments

Week 2 - Custom Ludo Game - Battle for Ludia

10/17/2018

0 Comments

 
Picture

Starting out

First of all please download the template below:
Picture
The game starts out like a proper Ludo game; 4 pawns are put on their respective starting areas (in this case the coloured planets). In order to take out a pawn a player must roll a 6. It is then to be placed on the square with the arrow on it and always moved in that direction around the board.

​Attack Phase

When two players are on the same square they enter an attack phase. They roll a die each and whoever gets the bigger role gets to stay in place the other goes back on their planet. If the number is the same, players must reroll.

There are a few perks if you already have units on the grey planet (Ludia). During the attack phase you add the number of pawns you have on Ludia to the roll you got.
​
If a player is part of an attack in their territory (area indicated with a lighter shade of the colour) they add a +2 to their roll.
​

​Wormholes

There are eight coloured circles on some of the squares. These are wormholes. If a pawn of the same colour gets on a wormhole with one on it, the player rolls again. If they roll a six, they can move to the wormhole with a two on it. If they fail to get a six, they can try again in the next rounds.

If a pawn lands on a wormhole of a different colour it will be unable to move in the next round.

Side Note

​There cannot be two pawns of the same colour on one square.

​Winning

to win all four pawns of one colour must be on the grey planet.
0 Comments

Week 1 - Custom Card Game - CONQUEST

10/13/2018

0 Comments

 
Picture

Starting Out

Two Players Split the deck in half. One player has all red cards (Hearts and Diamonds) and the other all black cards (Clubs and Spades). These two decks must be shuffled well and put face down on a surface. The players must draw out the top card, take a look at it and either:
Picture
  • Put the card in front of their main deck, next to the drawn card of their opponent and redraw another card from the top


                                                                                             or
​​
  • Choose to attack the opponent.​
Picture
Picture

Attack Phase​

​By looking at the card the player can judge whether to attack or not. The player who wishes to attack must notify the other player that he is about to attack. The two players must reveal the card they drew last and compare the values together. The person who has the higher value card wins the round.
Picture
The winning player will take the cards he played and put them at the bottom of his main deck. He should also take the opponent’s cards and put them face up in a discard pile next to his main deck.
Picture

​Winning

​The players must repeat the process of drawing cards and attacking until a player is left without cards. In order to win, the opponent must lose all his cards in the main deck.
Picture
Picture

​Attack Values and Powers

Picture
Important
  • The powers can stack. Ex 1: if someone attacks with a queen and draws out a Jack (instead of a number card to act as a base value) he can use the power of the Jack which is to draw two more cards. Ex 2: However, it is important to note that, if a player uses a Jack and then draws out a King and a card from A-10 (number cards) there is an exception for one of the rules above.  “….the player holding the king must draw another card….” In this case the player does not draw another card but use the other number card as a base value. This also applies for the Queen.
​​​
  • If a player has a power card (Jack, Queen, King) as his last card he is left with a base value of 0, but the powers of both the King and Queen still count.

Draw

  • If the Attack values are the same the players will take the cards they used and put them at the bottom of their main deck.​
​​
  • If the last two cards of both players are the same the game is a draw.
0 Comments

    Author

    Write something about yourself. No need to be fancy, just an overview.

    Archives

    October 2018

    Categories

    All

    RSS Feed

Proudly powered by Weebly
  • Home
  • Portfolio
    • VFX Work
    • Photography
  • Academic Work
    • ADAD LVL4 >
      • Visual Communication >
        • Task 1 Journal
        • Task 2 Journal
        • Task 3 Journal
        • Task 4 Journal
        • Research On Graffiti >
          • History Of Graffiti
          • Uses Of Graffiti
          • Discussing Graffiti Examples
      • Game Environment Technical Journal >
        • Preliminary Work
        • Using 3D Software
        • The Game Engine
        • Evaluation
      • Contextual Studies >
        • ART
        • DESIGN
        • Essay
        • Presentation
    • Degree >
      • Game Art LVL6 Yr1 >
        • Digital Media >
          • Photoshop (Raster) >
            • PS Class Work
            • PS Homework
          • Illustrator (Vector) >
            • Illustrator Class Work
            • Illustrator Homework
          • Surrounded >
            • Ideas and Experimentation >
              • Game Art Open Project >
                • Research
                • Blog
            • Final Project
      • Game Art LVL6 Yr2 >
        • Game Design
        • Psychology of Play
      • GAME ART LVL6 YR3 >
        • Creature Gallery
        • Creating the Bovatherium
        • Merch
        • Animation
  • Contact Me