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​The Game Engine

The Unreal Engine

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My Game Engine of choice was Unreal Engine 4. This game development software is my go to as it is easy to manipulate terrain with and uses Blueprints instead of coding.

The Terrain

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I decided to ditch the idea of creating a floating island when I realised I could use height maps to generate terrain.
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Height Maps are basically satellite images  as shown above which allows certain software to create a 3D model of the terrain in real life. White parts represent maximum height and black parts the minimum height.

I decided to make a plan for the placing of the models. I divided Malta into 5 parts. A forest, an oasis, a beach, a mountain with the fort on top of it, and the spawn point. However later in development due to having a story, a small puzzle, and because it was taking too long to finish this puzzle, I decided to move the spawn point next to the forest. 
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Eventually I had to texture the terrain. What I did is I took three different images of different terrain and turned into a high fidelity photo in Illustrator
Photo - Sand - Texture
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Photo - Soil - Texture
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Photo - Rock - Texture
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Painting Terrain
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After that I import the textures in I had to put all textures into one material for painting.
For this to be possible I had to make a material blueprint.
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Manipulating terrain using Ramp tool, smooth tool, and flatten tool - kindly watch video

Adding Foliage

Using foliage painting tool to populate area with trees and grass - kindly watch video
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Importing the Fort and Shrine

This is as easy as a one button press and then just click and drag the model where ever you want.
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Glowing Edge Material for key - Blueprint
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Interactivity

I wanted to push my project forward so I decided to give the level some degree of interactivity even though the is just an Indev version. I decided to make the doors of the fort open if the player gets the key.
Animation
I had to animate the doors to open and the key fly up and down if the player is close to it. To do this I had to add a level sequence to the model.
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​
Blueprints
Key Blueprints
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Door Blueprints
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Extra Feature

I decided to record some my voice and put it in the game. Using Adobe Audition I managed to change my voice.
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  • Home
  • Portfolio
    • VFX Work
    • Photography
  • Academic Work
    • ADAD LVL4 >
      • Visual Communication >
        • Task 1 Journal
        • Task 2 Journal
        • Task 3 Journal
        • Task 4 Journal
        • Research On Graffiti >
          • History Of Graffiti
          • Uses Of Graffiti
          • Discussing Graffiti Examples
      • Game Environment Technical Journal >
        • Preliminary Work
        • Using 3D Software
        • The Game Engine
        • Evaluation
      • Contextual Studies >
        • ART
        • DESIGN
        • Essay
        • Presentation
    • Degree >
      • Game Art LVL6 Yr1 >
        • Digital Media >
          • Photoshop (Raster) >
            • PS Class Work
            • PS Homework
          • Illustrator (Vector) >
            • Illustrator Class Work
            • Illustrator Homework
          • Surrounded >
            • Ideas and Experimentation >
              • Game Art Open Project >
                • Research
                • Blog
            • Final Project
      • Game Art LVL6 Yr2 >
        • Game Design
        • Psychology of Play
      • GAME ART LVL6 YR3 >
        • Creature Gallery
        • Creating the Bovatherium
        • Merch
        • Animation
  • Contact Me