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GAME DESIGN WEEKLY

Week 2 - Custom Ludo Game - Battle for Ludia

10/17/2018

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Picture

Starting out

First of all please download the template below:
Picture
The game starts out like a proper Ludo game; 4 pawns are put on their respective starting areas (in this case the coloured planets). In order to take out a pawn a player must roll a 6. It is then to be placed on the square with the arrow on it and always moved in that direction around the board.

​Attack Phase

When two players are on the same square they enter an attack phase. They roll a die each and whoever gets the bigger role gets to stay in place the other goes back on their planet. If the number is the same, players must reroll.

There are a few perks if you already have units on the grey planet (Ludia). During the attack phase you add the number of pawns you have on Ludia to the roll you got.
​
If a player is part of an attack in their territory (area indicated with a lighter shade of the colour) they add a +2 to their roll.
​

​Wormholes

There are eight coloured circles on some of the squares. These are wormholes. If a pawn of the same colour gets on a wormhole with one on it, the player rolls again. If they roll a six, they can move to the wormhole with a two on it. If they fail to get a six, they can try again in the next rounds.

If a pawn lands on a wormhole of a different colour it will be unable to move in the next round.

Side Note

​There cannot be two pawns of the same colour on one square.

​Winning

to win all four pawns of one colour must be on the grey planet.
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  • Home
  • Portfolio
    • VFX Work
    • Photography
  • Academic Work
    • ADAD LVL4 >
      • Visual Communication >
        • Task 1 Journal
        • Task 2 Journal
        • Task 3 Journal
        • Task 4 Journal
        • Research On Graffiti >
          • History Of Graffiti
          • Uses Of Graffiti
          • Discussing Graffiti Examples
      • Game Environment Technical Journal >
        • Preliminary Work
        • Using 3D Software
        • The Game Engine
        • Evaluation
      • Contextual Studies >
        • ART
        • DESIGN
        • Essay
        • Presentation
    • Degree >
      • Game Art LVL6 Yr1 >
        • Digital Media >
          • Photoshop (Raster) >
            • PS Class Work
            • PS Homework
          • Illustrator (Vector) >
            • Illustrator Class Work
            • Illustrator Homework
          • Surrounded >
            • Ideas and Experimentation >
              • Game Art Open Project >
                • Research
                • Blog
            • Final Project
      • Game Art LVL6 Yr2 >
        • Game Design
        • Psychology of Play
      • GAME ART LVL6 YR3 >
        • Creature Gallery
        • Creating the Bovatherium
        • Merch
        • Animation
  • Contact Me