Minecraft and the Hierarchy of Needs
Physiological - Hunger, sleep to prevent Phantoms
Safety - Armour, enchantment, resources like iron, diamonds, Blaze rods, etc.
Love and Belonging - Befriending a dog or cat (In game mechanic), playing with other people on a server
Esteem - This is something one can earn in a server if they are good at some kind of role. Someone who builds good looking structures might be told by Admins to help them with redesigning lobbies, building mini-games, etc.
Self Actualisation - Killing the bosses (Ender Dragon, Guardians, Wither), achieve some kind of goal like building a huge structure. In survival self actualisation requires hard work to earn even in peaceful mode, in Creative self actualisation is achieved when you create a huge redstone contraption or a huge build.
The game cookie clicker is quite a repetitive game. It requires the player to constantly click on a cookie to rack up points. The points can then be used to collect cookies faster and buy more upgrades. The game is very repetitive and after the lecture, I didn't find any motivation to play it as I had no one to compete against.
When dopamine is released it creates a feeling of reward and pleasure. During the lecture, the reward was knowing that I surpassed everyone in the number of cookies that I had created.
Oxytocin is released when someone feels a bond with something or someone. In this game, I didn't really feel like I bonded with anyone. It was actually made me despise anyone who manages to get more cookies per second produced than me.
Serotonin is triggered when you feel a sense of accomplishment. this happened when I got in-game achievements and had the highest cookies per second.
Endorphins motivate one to push harder in order to achieve a goal. In my case, I started clicking very fast to generate cookies as if I was fighting for my life. even tho my fingers started to feel numb I still pushed on in order to beat my classmates.