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Psychology of Play

Week 9 - Player Types in Fortnite

4/28/2019

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Fortnite is a multiplayer game were 100 people are dropped on an island and  have to shoot each other. Victory in Solo mode is achieved by the last player standing. In Duos or Squads the Last team standing wins.

Richard Bartle's Player Types

Killers
This is the Player type Fortnite mostly caters towards since it is a shooter game. 
Achievers 
​In Fortnite there are limited time cosmetics that one can get during a season. Each item will unlock once a certain goal is reached by the player while playing the game. This could be to get a number of kills, or open a number of chests, etc. Achievers are more likely to buy a battle pass to get the extra achievements that are not available in the free version of the game.
Socializers
Socializes are more likely to play in Squad mode or Duos so they can talk to and help other people online.
Explorers
​Each Battle Pass comes with a few riddle challenges that one must find within the game map while playing. Explorers are usually the ones who find the most challenging ones first and claim their special prize.​
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Fortnite Victory Royale (https://twitter.com/CDNThe3rd/status/993787107171880960, 2018)
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Week 8 - Spatial and Self Presence

4/24/2019

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Inside is a horror game were you play the story of a boy in a dystopian world. The dull coloured visuals give this feeling of danger and you are always fearing for the child’s life. I must admit that for the few minutes I played the game I felt like I was responsible for the boys if he died and to some extent felt like I would die if he dies. In reality the only thing that died was my hopes of ever finishing the game.

This game is a 2D game using a 2.5D effect so I cannot say I was fully immersed in the environment as if it was a 3d or VR game. However the colour scheme of everything around the boy helps you to keep focusing on him. The boys red shirt contrasts everything else. This does not mean you should not look at whatever is around you however. The lighting inside the game is what helped guide me. The environment lighting guides your path towards finishing part of the level, on the other hand, the torch lights signify danger and if you are caught in them you are dead.immersed in the environment as if it was a 3d or VR game.

A great thing I heard about the game is that from beginning to end it has no loading screen so you are not interrupted from the experience.
​
Last week I talked about Doom and how the game involved me into playing it. I believe that although Inside is a third person 2D Game I still was involved and immersed whilst playing it. I felt ludically involved within the game because I like to play puzzle games and I really enjoyed the challenges I had to do in order to progress further. My favourite puzzles are the ones where I possessed people who moved at my command.
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Inside (https://ec.nintendo.com/AU/en/titles/70010000005803, 2018)
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Week 7 - Player involvement experience

4/20/2019

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When gamers feel like they are involved deeply in a game and lose track of time playing it, they might say that the game is immersive. In my experience playing games I feel like the word immersion does not refer to one type of game (ex. hi-res 4k, first person, open-world game with no HUD), rather it refers to how elements like sound, light, gameplay mechanics, etc. are used in order to keep the player interested in the game. I feel like the word immersive is not a valid way to describe a game as it is player specific. Someone might say the first legend of Zelda game immerses him because it is a sort of  open world game with a lot of places to explore, dungeons to conquer and he might really like the theme song, meanwhile, his friend might not get immersed in it because it is a fantasy game, the graphics are pixellated, it is 3rd person and it is 2D. Sometimes aiming for realism to create immersion could result in the opposite. The History Channel's game Battle for the Pacific is a game that opts to create the feeling of being in World War II by recreating some of the battles, however, a player will immediately lose immersion when they get stuck behind the squad leader in a trench, AI of enemies not being able to hit them and bad shooting mechanics.
​
A game I really like playing and I feel hooked to is Doom. My first experience was playing the first Doom created in 1993. As soon as I started up the first level I was immediately blown away by the song "At Doom's Gate". The level design of this game also helps with the experience as each level is carefully crafted to lead the player to the end however does not feel too linear.
In the new game created in 2016, the graphics are massive contributors to why people get immersed in the game. However, this game also has a lot of new demon-killing tricks up its sleeve which could keep the player hooked to the screen waiting for more monsters to kill in creative ways, utilising a huge arsenal of weapons, with a lot of upgrades, at your disposal.
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I will go on to describe this further using Gordon Calleja's six aspects that make up an immersive experience in relation to my experience with Doom games.

Kinesthetic Involvement deals with in-game control and movement. In the old Doom, the player could only move back, forward, left, and right, and look left and right but not up and down. on the other hand in the new Doom, the player can move and look in any direction, double jump and grab onto ledges. There is almost no fall damage in the game which encourages the user to jump on enemies to make a death-from-above kill.

Ludic Involvement encapsulates the player's interaction with the game rules. In both Doom games, there are a number of rules like having a health and armour bar that you have to keep an eye on, some monsters must be killed in a specific way, and some doors can only be opened with specific keys.

Affective Involvement is concerned with emotion. Since the story of Doom Guy is not a big deal in the game the affective involvement must come from something else. The environment of a game can affect how involved one can get within the game. although the old game looks dated now back then it was revolutionary. It was one of the first "3D" ever and no gamer has ever seen anything like it. The new game looks very realistic in terms of graphics, but judging from the trailer for its sequel, it did not look realistic enough and with each iteration, the graphical boundary is pushed.

Narrative Involvement - A story can make the player curious of what will unfold in the story and keep the player stuck to the screen. In Doom the story is not given a lot of importance. Those wish to know the story behind it are free to do it but it is not imposed.

Shared Involvement refers to multiplayer games or interaction with some other AI character. Doom has an online fps mode. although it is not as popular as the main game there is one gimmick that keeps people playing it. this is the ability to turn into a demon to kill other players.

Spatial Involvement deals with the environment of the game. Doom has a lot of landmarks that help the player where he/ she is on the map. the player can also check the mini-map to check out where they have traversed and where keys and other items are located.
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Week 6 - The Definition of Play and Zelda: Breath of the Wild

4/12/2019

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