Week 8 - Spatial and Self Presence
Inside is a horror game were you play the story of a boy in a dystopian world. The dull coloured visuals give this feeling of danger and you are always fearing for the child’s life. I must admit that for the few minutes I played the game I felt like I was responsible for the boys if he died and to some extent felt like I would die if he dies. In reality the only thing that died was my hopes of ever finishing the game.
This game is a 2D game using a 2.5D effect so I cannot say I was fully immersed in the environment as if it was a 3d or VR game. However the colour scheme of everything around the boy helps you to keep focusing on him. The boys red shirt contrasts everything else. This does not mean you should not look at whatever is around you however. The lighting inside the game is what helped guide me. The environment lighting guides your path towards finishing part of the level, on the other hand, the torch lights signify danger and if you are caught in them you are dead.immersed in the environment as if it was a 3d or VR game.
A great thing I heard about the game is that from beginning to end it has no loading screen so you are not interrupted from the experience.
Last week I talked about Doom and how the game involved me into playing it. I believe that although Inside is a third person 2D Game I still was involved and immersed whilst playing it. I felt ludically involved within the game because I like to play puzzle games and I really enjoyed the challenges I had to do in order to progress further. My favourite puzzles are the ones where I possessed people who moved at my command.
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