If the player gets hit by the Goomba, he/she dies and now the player knows he has encountered an enemy. The next item in the question block is a mushroom it has the shape of a Goomba and therefore might scare the player into trying to run away from it however in Mario the camera does not scroll left so the player is trapped under a ceiling which cannot be broken when Mario is tiny. The wall is low enough that trying to jump on a mushroom often results in a fail. If the player hits the mushroom, he realises that he grows bigger and can destroy certain bricks.
In order to teach the player how to avoid pitfalls (even though there are pitfalls before) they first put a staircase with a gap in it but in the first flight the floor will keep you from falling. You then encounter a second flight of steps but this time the player notices there is no floor to keep him from falling so he must jump. Before the first pitfall there is an invisible block; this could have probably helped players with bad timing if they hit the jump button too early or potentially rewarded players who jumped a lot. Now the player realised that there could be secret hidden blocks in the air and also that a mushroom with green spots gave an extra life.
Leave a Reply.
Write something about yourself. No need to be fancy, just an overview.