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Psychology of Play

Week 2 - Classical / Operant Conditioning in Games

2/16/2019

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King of thieves is a game where you must steal loot and gold from other players. You in control of a tiny thief that moves constantly until he hits a wall; by tapping on your phone screen the thief jumps. You must carefully jump to avoid traps set by other players in their dungeon.
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​Although I had fun playing the game I got really frustrated trying to get to the end of some dungeons since there were so well defended. I think however it was this frustration that kept me playing as I had more than one life, could still get a reward and ultimately get the satisfaction of beating the dungeon. Since I knew I would still get a reward at the end, I continued playing so I was positively reinforced for not giving up. The negative reinforcement falls in the reward itself however, because if you do not beat the dungeon with full health, the worth of the price starts to decrease. The reward spinner at full health is 50% Gem 50% Nothing but if not at full health the Gem side becomes smaller. Also retrieving the enemy chest at full health rewards, you the used keys back and this is very important because if you have no keys you cannot break into more rooms and must wait a long time to get a good amount to play again. Not being able to play is a negative reinforcement in itself for not doing a perfect run. The Keys are a continuous reinforcement for perfect play.
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  • Home
  • Portfolio
    • VFX Work
    • Photography
  • Academic Work
    • ADAD LVL4 >
      • Visual Communication >
        • Task 1 Journal
        • Task 2 Journal
        • Task 3 Journal
        • Task 4 Journal
        • Research On Graffiti >
          • History Of Graffiti
          • Uses Of Graffiti
          • Discussing Graffiti Examples
      • Game Environment Technical Journal >
        • Preliminary Work
        • Using 3D Software
        • The Game Engine
        • Evaluation
      • Contextual Studies >
        • ART
        • DESIGN
        • Essay
        • Presentation
    • Degree >
      • Game Art LVL6 Yr1 >
        • Digital Media >
          • Photoshop (Raster) >
            • PS Class Work
            • PS Homework
          • Illustrator (Vector) >
            • Illustrator Class Work
            • Illustrator Homework
          • Surrounded >
            • Ideas and Experimentation >
              • Game Art Open Project >
                • Research
                • Blog
            • Final Project
      • Game Art LVL6 Yr2 >
        • Game Design
        • Psychology of Play
      • GAME ART LVL6 YR3 >
        • Creature Gallery
        • Creating the Bovatherium
        • Merch
        • Animation
  • Contact Me